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All Our Asias
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Devlog
All Our Asias 1.03
March 19, 2018
by
Melos Han-Tani
1
#patch
Patch Notes 1.03 Added a link to buy the fan pack to the title screen!!! (Please buy it if you can :~) Fixed missing textures in a few spots Made one area's exit a little clearer Fixes a few typos Fi...
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All Our Asias Released!
February 07, 2018
by
Melos Han-Tani
It's out! Play it now for free! Be sure to buy the Fan Pack for $5 to support me - it has the OST and a 150+ page exclusive e-artbook...
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[012] All Our Almost
January 09, 2018
by
Melos Han-Tani
Almost done! Game should be done this month. Not sure if it will release, depending on how long testing takes. Soundtrack and dialogue revisions wrapped up last month. After my mini-vacation I've been...
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[011] All Our Asias
October 17, 2017
by
Melos Han-Tani
Hey everyone (no one?)! It's been 3 weeks since my last update. Since then... the title's been announced. That's right, it's... [All Our Asias ] What's the meaning of the title? Play to find out! Like...
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[010] All Our Almost
September 25, 2017
by
Melos Han-Tani
Hey all, so I've been holding off on Devlogs for a while, since I'm figuring out this trailer situation... I'll have a trailer soon. Well, there's clearly one up here already, but barely anyone visits...
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[009] All Our Same Stuff
September 07, 2017
by
Melos Han-Tani
#aoa, #design
(GIF is not in the game... though I might use a similar idea) Not much new I can share with everyone... this past week I started a lot of new music, modeled more areas. I guess things are going smooth...
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[008] All Our Fonts
August 29, 2017
by
Melos Han-Tani
#AOA, #design, #UI
Steam So, the steam page is almost ready to go! I need a better font for my marketing images on there... and a trailer... hopefully I'll have that soon. I've been waffling over the price.. thinking $...
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[007] All Our HIT THAT SUBSCRIBE BUTTON
August 20, 2017
by
Melos Han-Tani
#aoa, #marketing, #music, #modeling
MARKETING!!! I finally set up a dang mailing list for the game. SUBSCRIBE HERE SUBSCRIBE HERE Note: This is the Even the Ocean mailing list so you might be on it. Everyone Loves Marketing!! I also pai...
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[006] All Our OSTs
August 13, 2017
by
Melos Han-Tani
#music, #programming, #AOA
Not as busy this week, but DQ11 is still ongoing (heh), really long game. A bunch of personal life stuff and finished up a commission and some writing. I finished modeling more of an area, and starte...
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[005] All Our JRPGs
August 05, 2017
by
Melos Han-Tani
#debug, #art
Hey all! Staying on schedule this time. Not that much new this week - I was taking care of some other obligations (lesson planning - school starts in 4 weeks! a paper for Heterotopias, and a 80 minute...
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[004] All Our NPCs
July 30, 2017
by
Melos Han-Tani
#AOA, #design, #music
A lot of little coding things I forgot about needing this week. Let's start with the main ones. NPC Script ing Well, the name is not very descriptive. Basically, there is a little complexity to some N...
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[003] All Our CSGs
July 23, 2017
by
Melos Han-Tani
1
#AOA, #devlog, #music, #design
Third post! Let's see what happened this week... Music Started a few more songs this week. Always fun to make new music. Here's a preview of one song: https://soundcloud.com/seagaia/aoa01dt-20170721 C...
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[002] All Our Revisions
July 15, 2017
by
Melos Han-Tani
#AOA, #devlog
Did a lot this week, though not as much as I had hoped (as usual, but that's okay.) Dialogue Revisions I finished a 2nd revision of the dialogue's first draft. I started this over the weekend, and tho...
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[001] All Our Introductions
July 08, 2017
by
Melos Han-Tani
3
#programming, #art, #writing, #AOA, #devlog, #design
(... the above picture, Shiho is actually "Yuito" now...) Welcome to the silent announcement of AOA The title is unannounced for now. I will start a TIGSource devlog once the title is announced (with...
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