[005] All Our JRPGs
Hey all! Staying on schedule this time.
Not that much new this week - I was taking care of some other obligations (lesson planning - school starts in 4 weeks! a paper for Heterotopias, and a 80 minute mix you'll be able to hear soon!). Also... thanks to a little JRPG that just came out (Dragon Quest 11), I've been busier this week all things considered.
I have a bunch of new screenshots... but I don't really want to spoil anything.
Overall progress
Hmm... a ways off. A lot of music and modeling left, though the NPC/dialogue part should go pretty quickly. My main worry is the story going stale for me, so I want to work faster. But from the view of experience in modeling and music and 3D in general, I'm not too worried. Though I have condensed/cut a few things this week - so I might continue to do that. I have a handful of scenes that are on the chopping block, so I will focus on areas that are definitely needed, see where I'm at and go from there.
Sketches
I blocked out a bunch of areas on paper this week, which I will be modeling soon!
It's an okay time to talk about my workflow for 3D games. This is kind of like 2D games I guess. Right now for an area, here's what I've been doing.
- Deciding what it is, general feel, NPCs/events there (this happened a month or two ago). This is a leapfrog process that goes back and forth iteratively.
- Sketching on paper - blocking places out, getting a rough sense of scale. planning camera angles.
- Pulling up reference photos for scale if needed
- Blocking out the area using RealtimeCSG, testing it in-scene to see how scale works
- adding in finer-detail architecture, models, etc.
- texturing using realtime CSG or blender if needed
- done!
My sketches generally start with making concrete the idea I had in mind. Knowing the events of a space and stuff make it much easier. This step is important because to a certain extent, it furthers the process that limits what the musical ambience will be.
You'll notice there's not much of a level design process in here that you might have seen in Even the Ocean. That's because AOA isn't really level-design-y. I mean, I think about a player in the area, but like there are no platforming challenges, etc, where you have to worry about a ton of details. And I don't have many hyper-complicated spaces where you really have to pay attention to architectural circulation for the player or whatever.
Other stuff
I made a few models. One for the save points, one for each NPC in the game (I'm re-using the same one... heh heh.)
Camera things
I did a little of this a while back, with camera transitions being triggered by triggers. Yesterday, I made spline-transitions work. So now if the camera follows you on a spline/dolly track, you can walk into a trigger and it transitions to a new one. useful! There's still one last camera behavior I want to add, which uses 2 splines. Might explain that later. I did see Unity 2017's new camera system, which seems really useful. However I'm basically done with my camera stuff in this game so there's not much point upgrading, though I do want to look at the system later.
Debug stuff
I added in a few cutscenes, which required me to rethink parts of the NPC system. But I built the system out not too naively so it was easy to do what I wanted - give some NPCs 2 states: the first is a one-time cutscene that plays, the second is a normal dialogue you can have repeated.
And right, debug stuff - the point I brought that up was I added in a key to let me speed-up dialogue by 6x. This is something I recommend in general, stuff you can use throughout development to waste less of your time. Like a player speedup key is a good idea.
I then have a single boolean which determines whether the game is in development mode and if these debug shortcuts shoudl work at all.
Get All Our Asias
All Our Asias
Explore the supernatural landscapes of your ancestor's Memory World in this surreal, 3D adventure.
Status | Released |
Author | Melos Han-Tani |
Genre | Adventure |
Tags | 3D, 3D Platformer, Atmospheric, Lo-fi, Low-poly, Sci-fi, Story Rich, Surreal, Third Person, weird |
Languages | English, Russian |
Accessibility | Configurable controls |
More posts
- All Our Asias 1.03Mar 19, 2018
- All Our Asias Released!Feb 07, 2018
- [012] All Our AlmostJan 09, 2018
- [011] All Our AsiasOct 17, 2017
- [010] All Our AlmostSep 25, 2017
- [009] All Our Same StuffSep 07, 2017
- [008] All Our FontsAug 29, 2017
- [007] All Our HIT THAT SUBSCRIBE BUTTONAug 20, 2017
- [006] All Our OSTsAug 13, 2017
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