[006] All Our OSTs
![](https://img.itch.zone/aW1nLzc3NjIyMi5wbmc=/500x/COD%2FSm.png)
Not as busy this week, but DQ11 is still ongoing (heh), really long game. A bunch of personal life stuff and finished up a commission and some writing.
I finished modeling more of an area, and started on a few others. I also made more cuts to the game in terms of areas and songs. I've started reaching out to friends to hire for music, and learned a lot about how musicians price for their work. Normally I would do all of the OST myself, but I need to save some time because I have a bunch of other stuff due this year.
I do want to announce the title of the game and get a basic website up by the end of the month + a short trailer. So be excited for that! I should probably start working on the Steam page, too...
Title Cards
I implemented title cards, which preface parts of the game and say like "Part 1: blah blah blah" with certain music playing, etc. I integrated this into my cutscene system since these almost always play at the end of a cutscene or something.
Dialogue Controls things
Since you can customize controls, I made it so stuff like {CAMERA} in raw dialogue, gets replaced by "Press Q and E to pant he camera up and down"... etc. Or {JUMP} is replaced by the current jump button.
This was done with two things in mind: allowing customizable controls, and allowing localization. So what happens is:
{CAMERA} is replaced by "Use {CAMERA_UP} and {CAMERA_DOWN} to ...", and those two {CAMERA_UP} {CAMERA_DOWN} tags are replaced by the corresponding key. The multiple replacements is done because then the "USE {...}" can be localized into whatever language.
AOA isn't necessarily going to be localized, but I do plan on using AOA's code in later (secret!) projects.
Etc
Finished (I think?) moving controls all over to my customizable system which will allow me to deal with mouse/controller/keyboard inputs, etc. I talked about this in weeks past I think.
Worked on some more songs, modified a few sound effects...
This coming week I'm going to focus on getting all the dialogue into the game. We'll see!
Get All Our Asias
All Our Asias
Explore the supernatural landscapes of your ancestor's Memory World in this surreal, 3D adventure.
Status | Released |
Author | Melos Han-Tani |
Genre | Adventure |
Tags | 3D, 3D Platformer, Atmospheric, Lo-fi, Low-poly, Sci-fi, Story Rich, Surreal, Third Person, weird |
Languages | English, Russian |
Accessibility | Configurable controls |
More posts
- All Our Asias 1.03Mar 19, 2018
- All Our Asias Released!Feb 07, 2018
- [012] All Our AlmostJan 09, 2018
- [011] All Our AsiasOct 17, 2017
- [010] All Our AlmostSep 25, 2017
- [009] All Our Same StuffSep 07, 2017
- [008] All Our FontsAug 29, 2017
- [007] All Our HIT THAT SUBSCRIBE BUTTONAug 20, 2017
- [005] All Our JRPGsAug 05, 2017
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