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Devlog
Angeline Era
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Devlog
Demo released on steam!
May 09, 2024
by
Melos Han-Tani
9
The Angeline Era demo is here - play it on Steam!...
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Demo coming to steam 5/9!
April 29, 2024
by
Melos Han-Tani
11
Hi all - our next game Angeline Era is receiving a public demo on May 9th as part of LudoNarraCon 2024! You'll be able to play it at the Steam page on May 9th, 2024. Stay tuned for the release of the...
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[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
January 19, 2024
by
Melos Han-Tani
6
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
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Angeline Era announced!
June 12, 2023
by
Melos Han-Tani
18
Melos (Anodyne co-creator) here! I'm happy to reveal Angeline Era , our next game! It's a fast-paced, 3D Action RPG with intense boss fights (and of course our usual flair for unique storytelling and...
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[006] - Developing an Action Game's Moveset (Dev Timeline Part 3)
May 21, 2023
by
Melos Han-Tani
6
Hi everyone! While I'm in the middle of trying to work on some essays about concepts developed about this game, I'd like to continue with the 'development timeline' of the game. In the last part, I st...
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[005] Combat System (1) - Poise and Clarity
March 10, 2023
by
Melos Han-Tani
6
Follow updates on my Substack: https://melodicambient.substack.com/ It turns out there's a lot to think about in making a 3D combat game - additionally so when designing something new! While today's p...
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[004] - Dev Timeline (Part 2)
February 13, 2023
by
Melos Han-Tani
7
Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog [001] I discussed some of our early ideation of Game 5, through late 2020 and 2021. I'd like to introduce the concept of t...
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[003] Leveling Curves
January 26, 2023
by
Melos Han-Tani
10
Follow updates on my Substack: https://melodicambient.substack.com/ Hey everyone! Melos here. Does leveling up ever feel wrong in a game? Too slow, too fast, not meaningful enough..? Since Analgesic G...
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[002] - The Autocuber: A Tool for Making 3D Levels!
January 07, 2023
by
Melos Han-Tani
13
#programming
Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's also important to have good tools. Making...
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[001] - Art Tests / Dev Timeline
December 21, 2022
by
Melos Han-Tani
22
Follow updates on my Substack: https://melodicambient.substack.com/ HELLO It's Melos here! Marina and I have been working on our 5th game. We're putting together levels with a tool we've developed, th...
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